Just produced a (accidental) pic that in some undefinable way struck me – dunno why, but IMHO it “got something” – and wanted to quickly share this (see below).
For the curious: The way that pic was produced was that I took the latest version of my pbrt parser (https://github.com/ingowald/pbrt-parser), hooked it up to my RTOW-in-OptiX sample (https://github.com/ingowald/RTOW-OptiX), and ran that on a few of the PBRT v3 sample models (https://pbrt.org/scenes-v3.html). And since that RTOW-in-OptiX sample can’t yet do any of the PBRT materials I just assigned the Pete’s “Lambertian” model (with per-material random albedo value), which for the PBRT v3 “landscape” (view0.pbrt) produced the following pic. And I personally find it kind-of cute, so …. Enjoy!
PS: The buddha with random Metal material looks cool, too 🙂
I do assume that most of those that find this blog will already know who I am, and will probably only have found this blog by google'ing my name.... but for those that don't: I'm a "graphics guy", somewhere between industry (ex Intel, currently at NVidia) and Academia (currently SCI, University of Utah), and usually "somewhere" around topics like ray tracing, general rendering, global illumination, visualization, parallel rendering, etcpp (usually with a strong dose of - did I say it already - ray tracing!); and with a certain amount of work in areas such as compilers and programming models (IVL, ISPC), performance-programming on interesting hardware architecutres (CPUs, Xeon Phis, Larrabee, GPUs, ...) etc thrown in (again, usually involving some form of ray tracing). Also check out my google scholar profile, at https://scholar.google.com/citations?user=HsZvWv0AAAAJ&hl=en .
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